I'm Sacha Vincent, a French Software Engineer fresh out of college, aspiring to be a Game Developer.
While my work at my current job focuses more on C++ programming, I am involved in the development of a 2D OpenGL rendering engine that takes care of rendering high quality maps.
As such, my work has been about optimizing the existing pipeline to allow for faster render times of large JPEG2000 files, through multi-threading, caching and making use of the OpenGL AZDO approach.